#include "robotglcontroller.h"

RobotGLController::RobotGLController(QObject* parent) :
    QObject(parent),
    _model(NULL),
    _editingAllowed(false)
{}

void RobotGLController::allowEditing(bool allowed){
    _editingAllowed = allowed;
}


void RobotGLController::loadModel(Robot *robot){
    _model = robot;
}

void RobotGLController::loadView(OpenGLDisplay *view){
    _view = view;
}
